cryoclaire:

So, as promised, giveaway time!

Here’s how it goes: I have 3 copies of Drugs&Wires with a very minor defect (there’s a white strip on the edge of one of the pages, but all the drawings are fine). I also have a bunch of christmas cards I designed. I will choose three people and each will get a comic and a card from me. For free and stuff.

All you need to do is:

-Reblog this post before 1st December (cut off line 00:00 GMT)

-Be my follower at the moment this post is written (Yes, i screencapped :P)

Oh, and make sure your fanmail/askbox is open so I can contact you in case you win. 

That’s it :D 

Good luck!

(Source: marysafroart, via circuitslave)

cf-12:
“「̡僕ら̴҉̧イ̕ン̶̢タ̧フ̨̧ェー̴͏ス͡」。͡͝҉
”

cf-12:

「̡僕ら̴҉̧イ̕ン̶̢タ̧フ̨̧ェー̴͏ス͡」。͡͝҉

talkingtriangle:

Today I didn’t get much done and I’m going out now so I shan’t get anything more done this evening either. I did however put together some rudimentary item pickup code. I drew a sprite for a head pickup at four times the resolution that the head appears on the player character.

Originally I just had this graphic appearing as a pickup object in game but some anons told me that it looked weird. I tried adding a Risk of Rain-style one pixel stroke around it, which certainly looked better but didn’t go all the way to looking right. Then it was suggested that the pickups come in some sort of uniform container with a hologram to display the contents. I like this idea and that’s what you can see in the video. The particular hologram/box graphic was made in fifteen minutes as a test so it is still a placeholder, however it is a positive indicator of things to come. Using this container style pickup offers much more flexibility for colour coding (the container itself and the hologram) and brings with it opportunities for more juice, which is never a bad thing.

(Source: sovereigndev)


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